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* [https://www.superdataresearch.com/ SuperData Research | Games data and market research] 遊戲產業 | * [https://www.superdataresearch.com/ SuperData Research | Games data and market research] 遊戲產業 | ||
* [[Product_manager_community#.E4.BD.BF.E7.94.A8.E8.80.85.E9.AB.94.E9.A9.97_.E7.94.A2.E6.A5.AD.E7.A0.94.E7.A9.B6 | 使用者體驗 產業研究]] | * [[Product_manager_community#.E4.BD.BF.E7.94.A8.E8.80.85.E9.AB.94.E9.A9.97_.E7.94.A2.E6.A5.AD.E7.A0.94.E7.A9.B6 | 使用者體驗 產業研究]] | ||
* 瑞士世界經濟論壇(WEF) 全球競爭力報告 (The Global Competitiveness Report)[https://en.wikipedia.org/wiki/Global_Competitiveness_Report Global Competitiveness Report - Wikipedia] {{access | date = 2019-10-13}} | |||
== Research Tools/Instruments == | == Research Tools/Instruments == | ||